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Extreme Programming Installed

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Extreme Programming Installed :

Computers

Author - Ron Jeffries, Ann Anderson, Chet Hendrickson
Publisher - Addison-Wesley Professional
Pages - 265
ISBN - 9780201708424


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Detail - Extreme programming. The circle of life. On-site customer. User stories. Acceptance tests. Sidebar: Acceptance test samples. Story estimation. Interlude: Sense of completion. Small releases. Customer defines release. Interation planning. Quick design session. Programming. Sidebar: Code Quality. Pair programming. Unit tests. Sidebar: xUnit. Test first, by intention. Releasing changes. Do or do not. Experience improves estimates. Resources, scope, quality, time. Steering. Steering the interation. steering the release. Handling defects. Sidebar: Advanced Issue: Defect databases; Advanced practice: Tests as database. Conclusion. Bonus tracks: We'll try. How to estimate anything. Infrastructure. It's chet's fault. Balancing hopes and fears. Testing improves code. XPer tries Java. A Java perspective. A true story. Estmates and promises. Everything that could possibly break.

Extreme Programming Refactored : The Case Against XP

Computers

Author - Don Rosenberg, Matt Stephens
Publisher - Apress
Pages - 432
ISBN - 1430208104


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Detail - Stephens and Rosenberg examine XP in the context of existing methodologies and processes such as RUP, ICONIX, Spiral, RAD, DSDM, etc – and show how XP goals can be achieved using these existing processes.

Extreme Programming and Agile Methods - XP/Agile Universe 2002 : Second XP Universe and First Agile Universe Conference Chicago, IL, USA, August 4-7, 2002.Proceedings

Computers

Author - Don Wells, Lauris Williams
Publisher - Springer
Pages - 296
ISBN - 3540456724


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Detail - The second XP Universe and ?rst Agile Universe brought together many p- ple interested in building software in a new way. Held in Chicago, August 4–7, 2002 it attracted software experts, educators, and developers. Unlike most c- ferences the venue was very dynamic. Many activities were not even well de?ned in advance. All discussions were encouraged to be spontaneous. Even so, there were some written words available and you are holding all of them now. We have collected as much material as possible together into this small volume. It is just the tip of the iceberg of course. A reminder to us of what we learned, the people we met, and the ideas we expressed. The conference papers, including research and experience papers, are rep- duced in these proceedings. Forty-one (41) papers were submitted. Each subm- ted paper received three reviews by program committee members. The program committee consisted of 40 members. Papers submitted by program committee members were refereed separately. This ensured that reviewers could provide an honest feedback not seen by the paper submitters. In many cases, the program committee shepherded authors to signi?cantly improve their initial submission prior to completing the version contained in these proceedings. In the end, the program committee chose 25 papers for publication (60% acceptance).

Extreme Programming Explained : Embrace Change

Computers

Author - Kent Beck
Publisher - Addison-Wesley Professional
Pages - 190
ISBN - 9780201616415


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Detail - Beck wants to encourage readers to re-examine their preconceptions of how software development ought to occur. He does just that in this overview of Extreme Programming, a controversial approach to software development which challenges the notion that the cost of changing a piece of software must rise dramatically over the course of time.

Pair Programming Illuminated :

Computers

Author - Laurie Williams, Robert R. Kessler
Publisher - Addison-Wesley Professional
Pages - 265
ISBN - 9780201745764


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Detail - Written as instruction for pair programming newbies, with practical improvement tips for those experienced with the concept, this guide explores the operational aspects and unique fundamentals of pair programming; information such as furniture set-up, pair rotation, and weeding out bad pairs.

Extreme programming perspectives :

Computers

Author - Michele Marchesi, Giancarlo Succi
Publisher - Addison-Wesley Professional
Pages - 624
ISBN - 9780201770056


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Detail - -- Contains the best papers from the world's two leading Extreme Programming conferences: XP 2001 and XP Universe. -- Helps organizations fully understand, transition to, and overcome the common challenges of Extreme Programming. For some, Extreme Programming represents a new set of rules, for others it is a humanistic set of values, and to still others it is a very dangerous over simplification of software development. Anyway you slice it, Extreme Programming is thought-provoking and controversial. Extreme Programming Perspectives collects the best papers from the world's two leading XP conferences, and presents this information in a handy, easily-digestible format that allows reader to determine whether XP is a prudent undertaking for their organization, and how their organization can optimize their XP initiatives. The book contains contributions from the most renowned names in the XP field, including Kent Beck, Martin Fowler, Ward Cunningham, and Ron Jeffries. Despite the growing acceptance of XP, readers need information to understand and optimize this agile method. They need to place XP in perspective. This book provides what they need.

Extreme Programming in Practice :

Computers

Author - James Newkirk, Robert C. Martin
Publisher - Addison Wesley Longman
Pages - 205
ISBN -


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Detail - Extreme Programming is the most exciting revolution to hit the software engineering industry in the last decade. But what exactly is XP? And how do you XP? Simply put, XP is about playing to win. If you are serious about becoming an agile organization, decreasing your time to market, keeping your development team happy, and improving the overall quality of your software, then XP is for you. Extreme Programming in Practice provides a candid, refreshing, insiders view of how an XP project works. The artifacts presented in this book are real, the user stories are real, and the anecdotes are real. The book represents all-access, uncensored XP. The authors have chosen example over explanation, so that you can personalize the tenets of XP and put them into practice on your next development project. The book is supported with sample code and test examples. You can learn how to emphasize planning in your project; deliver multiple iterations of your project (each with increasing business value); gather customer feedback as you build; and test the integrity of your code without halting your development efforts. The authors also provide a handy summary of more than a dozen lessons learned i

Clean Code : A Handbook of Agile Software Craftsmanship

Computers

Author - Robert C. Martin
Publisher - Pearson Education
Pages - 464
ISBN - 0136083250


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Detail - Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship . Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer–but only if you work at it. What kind of work will you be doing? You’ll be reading code–lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code–of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

Extreme Programming and Agile Methods - XP/Agile Universe 2003 : Third XP and Second Agile Universe Conference, New Orleans, LA, USA, August 10-13, 2003, Proceedings

Computer software

Author - Frank Maurer, Don Wells
Publisher - Springer
Pages - 215
ISBN -


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Detail - This book constitutes the refereed proceedings of the XP / Agile Universe 2003 Conference held in New Orleans, LA, USA in August 2003. The 17 revised full papers presented together with abstracts or papers from an educator symposium and workshop summaries were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections on becoming agile, agile methods and processes, agile testing, and tool support for agile teams.

A Practical Guide to Extreme Programming :

Computers

Author - David Astels, Granville Miller, Miroslav Michal Novak
Publisher - Prentice Hall
Pages - 347
ISBN - 9780130674821


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Detail - Appropriate for any course on software engineering methodologies, especially courses on XP, or 'agile' and/or 'light' methodologies. XP is rapidly becoming the world's most popular agile methodology. Now, there's a readable, concise guide that brings together all the guidance and best practices students need to succeed with XP. The authors begin by introducing the key practices that developers must take to heart in order to make XP work, and the key players in an XP project - including developers, managers, and customers. They demonstrate how to create a vision of any proposed software system, write effective user stories and acceptance tests, and plan for regular releases and iterations. They present best practices for XP testing, 'coding with intention', integration, and refactoring, showing how to overcome key challenges early XP implementers have encountered, and achieve the powerful benefits XP can provide.

eXtreme programming in action : practical experiences from real world projects

Computers

Author - Martin Lippert, Stefan Roock, Henning Wolf
Publisher - Wiley
Pages - 211
ISBN -


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Detail - Examines the claims made about eXtreme Programming and discusses how to use XP in development projects; the possible effects of project organization, team roles, and legacy systems; and tips and cautions for using XP.

Extreme Programming Adventures in C# :

Computers

Author - Ron Jeffries
Publisher -
Pages - 518
ISBN - 9780735619494


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Detail - See eXtreme Programming (XP) in action at the hands of an XP master—and learn Microsoft .NET and C# programming in the process! In this fast-paced, hands-on exposition, Ron Jeffries—one of the leading voices and practitioners in the XP community—demonstrates that you can write well-designed, resilient code incrementally and safely, while minimizing your investment in speculative up-front design. As Jeffries builds his sample application, you get firsthand insights into what successful XP development looks like, complete with real-world challenges such as the eleventh-hour change order. For further practice and study, you can download all the author's code—including the missteps—so you can see XP and agile concepts in action and assess how they fit into your own work. Pair program with an XP master, discovering how to: Streamline and simplify the software development process Work more effectively as part of an XP development team Reduce missteps by designing, testing, and refining code in increments Receive clearer specifications and feedback from customers Write cleaner, more expressive code—and weed out more bugs Conserve resources by planning and reassessing progress as you go Maintain a sustainable work pace—and avoid burnout Step up delivery dates, shipping the most crucial features first Improve customer satisfaction!